Webdevforum.roblox.com Weblocal ray = Ray.new (head.position (origin of the ray),head.CFrame.LookVector (direction of the ray)*500 (size of the ray)) for casting back make the 500 a -500 so the ray size is negative //for casting right just replace LookVector with RightVector //for casting left do the same for right but the 500 should be - 500
How to make a REALISTIC Gun with FastCast: Travel Time ... - YouTube
WebEssentially, after you check the ray for hits, it also returns a position of the first encountered part, BUT if it didn't hit anything, that position is the end of the ray. You can cast another ray from this position and tilt it down a little to adjust for gravity. hit, pos = workspace:FindPartOnRay (ray, ignore) RocketScientisiDev • WebJan 21, 2024 · Solution 1: Manually filtering raycast candidates and results It doesn't look like there is any built in field to achieve what you want but you should be able to implement a similar behavior by manually filtering the list of objects to raycast against. Here's an idea for how you might do that: chinos in target
How to get a surface with raycast. : r/robloxgamedev - Reddit
WebHow to filter out player characters in RaycastParams? Help and Feedback Scripting Support wabuz(wabuz) December 19, 2024, 4:55pm #1 Hello! I am currently trying to make a tower defense game and currently working on the troops. However, I have come across a major bug that can ruin gameplay. WebCall the Raycast function of workspace, passing the Origin property of screenToWorldRay as the first argument and directionVector as the second. Assign this to a variable named raycastResult. local function getWorldMousePosition() local mouseLocation = UserInputService:GetMouseLocation () -- Create a ray from the 2D mouseLocation WebOct 15, 2024 · how to make a Raycast Hitbox for Sword/Fist Combat [Part 1] Chris B23 150 subscribers Subscribe 148 Share 11K views 1 year ago This method works for swords and fist combat and can be used in many... chinos in navy with white piping